Recreate Apple's Liquid Glass with WebGL. Tune refraction, chromatic aberration, and frosted blur, then export copy-paste code.
Drag on the preview to move the glass
※ Replace the background URL with your own image. It's a self-contained snippet that loads the lightweight ogl library from a CDN.
The Liquid Glass Generator recreates Apple's Liquid Glass with real refraction rendered in WebGL — not just a CSS blur — and exports copy-paste code. Place a glass button or card over a background image and tune refraction, chromatic aberration, frosted blur, and specular with sliders. Free, no signup, no watermark.
Liquid Glass is the translucent glass material Apple introduced in 2025 across iOS 26, macOS Tahoe, and more. It refracts the background like a lens, adds a specular highlight and subtle chromatic aberration along the edge, and applies a frosted blur.
Most liquid glass generators use a CSS approach with backdrop-filter and SVG filters. It's convenient, but it cannot truly refract the background — you get a flat frosted panel with a highlight. This tool re-samples the background pixels with WebGL (GLSL shaders), so the edge lens distortion and chromatic aberration look closer to the real material.
| Aspect | CSS approach (typical tools) | WebGL approach (this tool) |
|---|---|---|
| Background refraction | No (flat blur only) | Yes (lens-like distortion) |
| Chromatic aberration | Faked | Real RGB shift |
| Follows page background | Yes | Bakes the background image |
| Output | CSS / HTML | Self-contained WebGL snippet |
Yes. It's completely free, with no signup and no watermark. The generated code is yours to use commercially.
Most tools use backdrop-filter and SVG filters, which cannot truly refract the background. This tool re-samples the background pixels with WebGL (GLSL shaders), so you get real lens-like refraction and edge chromatic aberration that look closer to the real material.
No. The exported code bakes the background image into the canvas, so it does not follow arbitrary page content behind it. It's best for spots where the background image is fixed, such as heroes and cards.
Refraction and chromatic aberration render in WebGL-capable browsers such as Chrome, Safari, and Edge.
Yes. The generated code is yours. Just replace the background image URL with an image you have the rights to use.
It's the translucent glass material Apple introduced in 2025 across iOS 26, macOS Tahoe, and more. It refracts the background, adds a specular highlight and chromatic aberration along the edge, and applies a frosted blur.